JARVIGManual

Representation virtualization

One cost and error model chooses a representation. This is research (milestone R2, flag representationVirtualization, default off).

ConditionRepresentation
Very farProxy, analytical primitive, or coarse splat
Far to midHLOD or coarse cluster hierarchy
NearVirtualized triangle meshlets
Extreme nearProcedural microgeometry or detail fields
Captured soft or volumetric surfaceGaussian or surfel path where it wins

VFX is not this system. Particles stay a dedicated GPU graph. See the VFX note in the founding doc: emitters, ribbons, meshes, volumes, decals, event chaining, deterministic seeds, budget classes, and a graph compiler. VFX is not implemented.

RFC: RFC-0003.