Representation virtualization
One cost and error model chooses a representation. This is research (milestone R2, flag representationVirtualization, default off).
| Condition | Representation |
|---|---|
| Very far | Proxy, analytical primitive, or coarse splat |
| Far to mid | HLOD or coarse cluster hierarchy |
| Near | Virtualized triangle meshlets |
| Extreme near | Procedural microgeometry or detail fields |
| Captured soft or volumetric surface | Gaussian or surfel path where it wins |
VFX is not this system. Particles stay a dedicated GPU graph. See the VFX note in the founding doc: emitters, ribbons, meshes, volumes, decals, event chaining, deterministic seeds, budget classes, and a graph compiler. VFX is not implemented.
RFC: RFC-0003.