JARVIGManual

Audio

Not implemented. engine/audio/ is reserved.

  • Emitters and listeners use frame-aware transforms.
  • Zones, occlusion, and environmental sends.
  • Streaming ambience and music.
  • Gameplay audio events are decoupled from sample playback.
  • Server cooks keep gameplay-relevant metadata only, not the renderer or the sample bank, unless a target needs it.

Audio streaming uses the same residency language as assets: unresolved, loading, resident, evicted, failed. Do not give audio a private world origin.